Sunday, 9 December 2007
Back to Rapture
Another late night blorg from moi, and now I've found the setting that changes the time format so it no longer says I've been writing these in the early afternoon.
Crysis (yes that dreaded word again) has been completed, t'was very good, it does what it says on the proverbial, but that's all I'm writing about it. I've now moved back to BioShock. I did complete this within a week or two of it's release but was left somewhat underwhelmed by the whole affair. The reason for this I couldn't quite explain, so I put it down to the crashes I suffered every half an hour whilst playing the game. I then updated my video card drivers to stop the crashing, which worked, but still felt mildly unsatisfied by it. I then came across this blorg post, written in essay format, describing the inner workings of BioShock and it's story in great detail (please do read it if you have an hour spare). It was written by someone who also felt slightly disappointed come the end of the game, and made me realise that many more people were feeling that way upon completion. Maybe that's the way it was meant to be?
So I decided to give it another go.
One thing I've always loved about the game is the way it looks, the shaders being the distinguishing factor, when light shines onto a tiled floor the gold shimmers in an awesome way. As you can see I've started taking some shots of the game and I will continue to do so until the end (and thanks to tweakguides.com for showing me how to remove the HUD).
I've just arrived at the Medical Pavilion (I took that earlier, bloody love it), which leads me on to an anecdote from my first play through of the game. This was the first part of the game that scared the crap out of me. Half way through the Medical Pavilion level I ventured into Dandy Dental, this is around the first time you meet the Houdini Splicers, and I was having a good old snoop around and went into the dental surgery, only for my vision to go cloudy. Mildly disoriented I turned around a full 360 degrees and stumbled forward, my vision cleared again and I was greeted with a dentist's chair. This room had an air of ambivalence about it, so I thought I'd quickly check the table in the corner and get out of there. As soon as I got to the table my vision clouded over again so I hastily turned around to find the door, it was at that point that my vision cleared and standing right in my face was a masked Houdini Splicer. I panicked, but luckily I had my trusty wrench to hand and gave him a swift whack around the chops. He then disappeared into a flutter of red ashes and appeared outside the door whilst shouting some random abuse at me, I managed to catch up with him and proceeded to beat his head in a panicked rage a few more times before he finally fell silent to the floor.
Crysis (yes that dreaded word again) has been completed, t'was very good, it does what it says on the proverbial, but that's all I'm writing about it. I've now moved back to BioShock. I did complete this within a week or two of it's release but was left somewhat underwhelmed by the whole affair. The reason for this I couldn't quite explain, so I put it down to the crashes I suffered every half an hour whilst playing the game. I then updated my video card drivers to stop the crashing, which worked, but still felt mildly unsatisfied by it. I then came across this blorg post, written in essay format, describing the inner workings of BioShock and it's story in great detail (please do read it if you have an hour spare). It was written by someone who also felt slightly disappointed come the end of the game, and made me realise that many more people were feeling that way upon completion. Maybe that's the way it was meant to be?
So I decided to give it another go.
One thing I've always loved about the game is the way it looks, the shaders being the distinguishing factor, when light shines onto a tiled floor the gold shimmers in an awesome way. As you can see I've started taking some shots of the game and I will continue to do so until the end (and thanks to tweakguides.com for showing me how to remove the HUD).
I've just arrived at the Medical Pavilion (I took that earlier, bloody love it), which leads me on to an anecdote from my first play through of the game. This was the first part of the game that scared the crap out of me. Half way through the Medical Pavilion level I ventured into Dandy Dental, this is around the first time you meet the Houdini Splicers, and I was having a good old snoop around and went into the dental surgery, only for my vision to go cloudy. Mildly disoriented I turned around a full 360 degrees and stumbled forward, my vision cleared again and I was greeted with a dentist's chair. This room had an air of ambivalence about it, so I thought I'd quickly check the table in the corner and get out of there. As soon as I got to the table my vision clouded over again so I hastily turned around to find the door, it was at that point that my vision cleared and standing right in my face was a masked Houdini Splicer. I panicked, but luckily I had my trusty wrench to hand and gave him a swift whack around the chops. He then disappeared into a flutter of red ashes and appeared outside the door whilst shouting some random abuse at me, I managed to catch up with him and proceeded to beat his head in a panicked rage a few more times before he finally fell silent to the floor.
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1 comment:
Your mom records to quiet
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